Overview & Description
This function will iterate over a set of objects and rotate them such that the last object in the selection (in terms of layer order) will have be rotated by the target value.
Example Settings & Result
Let’s say you have a series of 6 squares next to each other. The top-most square in the layer stack is on the left and the bottom-most square is on the right. If you select all these squares and set the target rotation to be 360° here is what the result would be:
Square 1: Unchanged.
Square 2: Rotated 72°.
Square 3: Rotated 144°.
Square 4: Rotated 216°.
Square 5: Rotated 288°.
Square 6: Rotated 360°.
You can see that as Randomill iterated through the squares, it rotated each square in equal increments until the last square was rotated by the target value.
Related Functions
Rotation – Oscillate
Rotate all selected objects by a value that oscillates between two specified numbers over N steps.
Rotation – Shift
Shift and adjust angles of rotation by iterating over selected objects and changing their rotation angle by a gradually increasing or decreasing value.
Rotation – Randomize
Randomize rotation for all selected objects. Optionally specify a step size for more control.
Duplication – In-Place
Duplicate multiple objects a specified number of times while retaining the original layer order of the resulting duplicates.